[TUTORIAL] Blutility - Running Blueprint functions inside Editor

I’m also having this same problem. When the asset in question is a blueprint, the cast always fails for me. I spent a lot of time trying to find a solution but I didn’t find one.

I also tried using this node

but I get the log

LogScript: Warning: Script Msg: Property 'NewVar' on '/Game/Widgets/SkillTree/NewBlueprint.NewBlueprint' (Blueprint) was missing

If anyone can help :slight_smile: