Hello again guys!
If you’ve ever played TRIBES you probably know what inheritance is. Here I show a demonstration of 0%, 50% and 100% inheritance and of course, how you can do it using blueprints. Enjoy!
The collisions are a little buggy with my character capsule so that is why at 50% the projectiles were exploding, not because I was moving too fast. The speed I would need to reach is 354 KM/h to hit my own projectile.
@ 12:50 I meant Local space.
Projectile velocity inheritance is the vector sum of a projectiles muzzle velocity and the instigators movement velocity. In short, the faster you go, the faster your projectiles will go. Without inheritance it is possible to run into your own projectile when moving as fast or faster than the muzzle velocity of your weapon, a less than ideal situation.
Here is a screenshot of the blueprint modifications. The video will show the rest.