This is my first ever tutorial so let me know what you think. In the tutorial I cover how to make a custom function for an in game compass using blueprints and how to create a UMG HUD element in the top right corner which will update when you turn your camera.
I spent most of last night trying to figure out what way was actually North LOL. Looking down on your map from a Top Orthographic view though it is pretty obvious that Y-Axis is North-South. Another confusing part about in game Yaw is that it’s backwards.
Yaw is supposed to go Counter-clockwise, starting with 0 being East, 90 Degrees North. In-game though, Yaw is going clockwise making 90 degrees south.
**CREDIT GOES TO Vanlacke, as it is his answer to this question below which got me on the idea for this tutorial **
Reference for the Degrees used in the tutorial