In this video, we look at a high-level overview of the Blueprint visual scripting system in Unreal Engine, examining how it is implemented and structured throughout the engine. Begin Play is a series of videos designed for experienced developers who are transitioning from other engines like Unity to Unreal Engine 5. Each video gives a high-level overview of the various features of the engine and how they connect together.
https://dev.epicgames.com/community/learning/tutorials/ryZ7/unreal-engine-begin-play-blueprints
I think the linked schematic is different to the one in the video. It doesnât seem to have an âactor featuresâ section, among other changes.
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yes, schematics are different
This video is great and all, but it doesnt address anything hobbyists will actually use the engine for. Most unreal devs are not working in the industry and are hobbyists. So what are the concepts like engine garbage collector and why is âobject is pending killâ still a problem in god â â â â 2025 when calling to destroy an enemy or actor when their HP <= 0?