Tutorial: Begin Play | Blueprints

In this video, we look at a high-level overview of the Blueprint visual scripting system in Unreal Engine, examining how it is implemented and structured throughout the engine. Begin Play is a series of videos designed for experienced developers who are transitioning from other engines like Unity to Unreal Engine 5. Each video gives a high-level overview of the various features of the engine and how they connect together.

https://dev.epicgames.com/community/learning/tutorials/ryZ7/unreal-engine-begin-play-blueprints

I think the linked schematic is different to the one in the video. It doesn’t seem to have an ‘actor features’ section, among other changes.

1 Like

yes, schematics are different

This video is great and all, but it doesnt address anything hobbyists will actually use the engine for. Most unreal devs are not working in the industry and are hobbyists. So what are the concepts like engine garbage collector and why is “object is pending kill” still a problem in god ■■■■ 2025 when calling to destroy an enemy or actor when their HP <= 0?