In this video, we look at a high-level overview of the Blueprint visual scripting system in Unreal Engine, examining how it is implemented and structured throughout the engine. Begin Play is a series of videos designed for experienced developers who are transitioning from other engines like Unity to Unreal Engine 5. Each video gives a high-level overview of the various features of the engine and how they connect together.
https://dev.epicgames.com/community/learning/tutorials/ryZ7/unreal-engine-begin-play-blueprints
I think the linked schematic is different to the one in the video. It doesn’t seem to have an ‘actor features’ section, among other changes.
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yes, schematics are different