Hi, I really appreciate your tutorial! I’m looking to implement an inventory system into my game, but I have one problem: I don’t know C++. Have you been considering doing a version of this tutorial that’s 100% blueprints? It would be a tremendous help to me.
Yes absolutely possible, but you may want to tweak some of the values. For example we limit the trace line to 800 units, in a third person game this will depend on your camera, if a player would zoom out, he could no longer pick up items close to the character model.
I am undecided whether I will do a complete tutorial on this - I have some blueprint code that does the same/similar thing, but it was a lot more troublesome to get it to execute properly in multiplayer at the time.
I am looking into helping people set up a C++ backend for their project (unless they really don’t want to, it’s useful to have for core game features) when following the UsableActor tutorial.
thanks for sharing this with us but since i’m a complete newb with c++ and want to get an inventory system into my game i tried to follow the tutorial but got stuck by a compile error: http://prntscr.com/3q5y2u