This is a workaround for Bake Out Materials on Static Mesh with UDIMs.
https://dev.epicgames.com/community/learning/tutorials/BJVk/unreal-engine-bake-out-materials-for-static-mesh-with-udims
While I appreciate the workaround there should be much easier solution without hassle using editor scripting.
Yes, I 100% agree with you. I wanted to provide the workaround first, and now I am working with the team to come up with a way to script all those steps.
That would be lovely , not to self advertise but I already made a tool months ago baking udimms in editor so it’s possible and if you have any questions I can help https://www.youtube.com/watch?v=IIFiGqZ-uTw