Tutorial: Auto Retargeting for Bipeds

This video goes over how to use the new Auto Retargeting that has been released in Unreal Engine in 5.4 for Bipedal Characters. This goes through a step by step guide of what happens under the hood, what skeletons are supported, and how this can help with your retarget workflows.

https://dev.epicgames.com/community/learning/tutorials/GpL9/unreal-engine-fortnite-auto-retargeting-for-bipeds

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Thank for adding that section on Vicon! That flipped Mesh was getting on my nerves. Maybe one day Vicon will fix the default pose.

Auto retargeting for bipeds is a tutorial that covers the process of automatically adjusting the rig of a bipedal character in animation software. This technique streamlines the retargeting process, ensuring that animations created for one character can be easily applied to another with a different rig setup. By automating this process, animators save time and effort, allowing for more efficient workflow and consistent animation quality across multiple characters. The tutorial typically includes steps for setting up the retargeting system, adjusting parameters, and troubleshooting common issues for seamless animation transfer.