Tutorial: Authoring Secondary Animation in Maya and Unreal with Pose Driver Connect

Hi @skyrick!

  1. The ue5 json file should work just fine, let me know if you run into any issues with it.

  2. I don’t currently have a timeline for blendshape support at the moment.
    When you have a PoseDriver node running inside an AnimBlueprint you can query the curves for each pose of the solver and use that to drive your blendshape. I don’t have a guide to hand, but this example shows using the curve to drive an arbitrary transform.

  3. That shouldn’t impact anything

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