A deep dive into the new Accumulation Depth of Field plugin for high-quality cinematics.
https://dev.epicgames.com/community/learning/tutorials/v5yb/unreal-engine-accumulation-depth-of-field-plugin-deep-dive
Hi Shaun,
Accumulation DOF looks really cool! Finally great DOF in UE
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But is it possible that Accumulation DOF does not work with “Additional Post-Process Materials” in a “Deferred Renderer Node” ?
Because with additional PPMs I can only get frames to render when I deactivate AccDOF with a “Accumulation DOF Modifier” node.
Or do I miss something?
Hey man!
This looks like a bug. I’ll JIRA it. Thanks for reporting it!
alright.
cool, thanks!
Great article Shaun!
The accumulation dof is looking great! I’ve been trying to set it up with an MRG, but I seem to be unable to render any alpha. Even in a very stripped down scene you can see the checkerboard in the render preview during the warmup frames and then the background goes black for the actual frames.
Is it not possible to render alpha with the accumulation dof?
Looks like another bug. Oof. Thanks for reporting!