Tutorial: Acabamos con los mitos de prácticas recomendadas en Unreal Engine

Are Ticks really that problematic? Should you make all your meshes Nanite? Is the ChildActorComponent truly cursed? Should you never use Cast?
You’ve probably heard many of these so-called "best practices”. Let’s put them to the test and find out which ones are true and which ones are bust.

https://dev.epicgames.com/community/learning/tutorials/Y53o/acabamos-con-los-mitos-de-practicas-recomendadas-en-unreal-engine