This tutorial will guide you through the different steps of creating a Material dedicated to Roads/Runways markings.
Rendering these kinds of objects has always been a challenge because of their small size, but with some shader tricks, we can improve the visibility and limit flickering effects.
https://dev.epicgames.com/community/learning/tutorials/xZrq/unreal-engine-a-smart-material-for-roads-or-runways-markings
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Good use for the mesh decals!
Thank you for your sharing. I used DynamicMeshComponent to generate the runway line mesh, but the effect was not ideal. The World Position Offset in the material did not work properly. I calculated the UV for the circular arc by myself and used the material instance you shared directly without modification.
Hmmm, interesting…
Maybe it’s related to the Tangent information. Have you built the tangents too?