I saw the new vertex animation features coming for 4.8 and I got really excited, I don’t think I’m the only one, so I decided to create a few tutorials, for anyone with an interest!
I’ve also added some tips and trix as well as how to get a vertex animation from Maya into Unreal in the second post.
Two tutorials about Time Line Vertex Animation, the kind which is baked into textures.
small note: I think the optimized pig’s snout might be distorted because his uvs weren’t using full precision. Perhaps, that step is something that was just removed during the editing process
I like the energy and rapidity with which the info is given out also I haven’t worked with custom icons for my scripts yet. I’ll try that out for now on.
I can’t recall editing something like that out, however, it’s been over one year so that may be the case indeed.
Just created a short tutorial on transferring vertex animation data from Maya to 3Ds Max to be used with these UE vertex scripts, hope it helps someone!