Hi all, I’m wondering if anyone knows anything about Unreal’s compatibility with the Turtle Beach VelocityOne flightstick controller. I’ve been able to get another flightstick controller working using the Raw Input plugin and it used the bindings for “GenericUSBController” within mapping contexts. I thought it would be the same for this turtle beach one, but it doesn’t even seem to be recognized by Unreal. I verified that it works with my PC and have updated the firmware. My supervisor really wants to use this controller specifically
Are you using it in the PC configuration or the x-box input mode?
You could always try ds4windows to translate xbox controls for unreal if it is an internal project. (would be tough to get other end users to use it though)