TurretRotation

The turret snaps in Position i Am Learning the Blueprint system by myself but i dont no why the turret snaps in the Rotation my Language is hopefully good enough to speak so Thanks all For Reading and help ^^ My first Languange is German but english is good to i hope when you need more infos pls Tell me i will do what i can

Hi,
I believe it is because of the value of the Delta Time input in the “Rinterp To” node, you need to get the time from the event tick.

  • interpolation works with delta time
  • your loop does not do anything

The most straightforward aiming could be done like so:

You provide target rotation value for the rInterp node to catch up to.


For something more nuanced, have a look here:

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im looking into it Right now i hope i can fix it its Frustrating Right now xD sooo not so nice
The the other turret script that you showed seems interessting but i have to figuring out how it works waht he is doing there i have not the money to buy me Good Courses for blueprint so i have to puzzle the Learning pieces together can i put the tag system what i have into it ? the turret should ignore the player and the only way i found so far is to use tags or config the pawn seensing that the turret dont see the player

so i trying to make it so but i think thats not it

This makes little sense:

At least in this very context. Instead, use the Get Actor Rotation node, as in my example above.

i i THANK YOU this node This was the error and this all the time xD ohhh my god i am so so glad it worked Thank you so much Really

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