Here’s my blue print and how I have my character set up, I have the bullet spawn at the tip of the barrel but since my turret also turns away from the player it looks weird and doesn’t properly hit the player.
Not sure what I am doing wrong, please let me know if you need more info!
have a look any any tutorial to see how rInterpTo works - its needs to be run during Tick in order to receive frequent updates. That’d explain the weirdness.
you also seem to rotate both the mesh and the actor - that’d explain the incorrect direction.