Hey guys. I am trying to do a function that lets the player place a turret on floors.
I was using linetrace so that it could find the location of where the turret can be placed.
When the turret goes near a wall, or on the floor, it goes a little bit inside it, the model gets inside the wall/floor.
Here is a video that shows what I’m talking about:
How do I fix this? Thanks!
There’s a few ways you could fix this:
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Use a sphere trace instead and use the hit location so the turret placement can never be closer than the sphere’s radius.
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Change the rotation of the turret to orient itself to the surface of the wall or floor by using the trace’s Hit Normal.
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Also using the Hit Normal, you can offset the turret away from the trace hit location by a certain number of units, and it can be more or less in Z than in X with Y to fit the non-spherical dimensions of the turret.
There’s probably better ways than one of those three but let me know if one of them solves your problem.
Thanks a lot I will try them soon.