Hi @anonymous_user_1d64d2b6
your char use any kind of linetrace or boxtrace by channel visibility?
i am not sure but probably you can still have "visibility hit "
Split up the problem in minor steps, and check , adding some print string .
for example,
The turrett - on component begin overlap is fired ?
the cast to enemyy , fail ?
the turrett behaviour works fine?
if you manually give hiim a target it moves?
Try to define a smaller problem