Hi! I’m trying to figure out how to compile without PhysX.
In my game’s Target.cs, I’ve set bCompilePhysX and bCompileAPEX to false. However, when I try to build, I get the error:
ERROR: Unable to instantiate module 'Engine': APEX is enabled, without PhysX. This is not supported!
This appears to trigger when bCompilePhysX is false but bCompileAPEX is true. From logging, it appears after my project’s Target is successfully setting bCompileAPEX to false, but by the time my game’s module is instantiated, the Target rules that are passed in have bCompileAPEX set to true.
I can’t seem to figure out what’s setting the flag back to true. Any ideas?