How can I turn off the physics simulation off on a character blueprint?
I have my character blueprint with the ability to run and jump, but I also want them to be able to grab onto objects that are in the air. To do this I have used the attach actor to actor, which snaps the location but doesn’t seem to actually ‘attach’ the two objects together. My plan is to disable the physics simulation on the character whilst it is ‘grabbing’, then turn it back on when it lets go. Is this the best way to do it?