Perhaps it’s possible to include the sky sphere in occlusion culling? That way at least when unreal doesn’t un-cull geometry fast enough, it’ll be a black artefact rather than a more obvious white one?
Perhaps it’s possible to include the sky sphere in occlusion culling? That way at least when unreal doesn’t un-cull geometry fast enough, it’ll be a black artefact rather than a more obvious white one?