Turning mipmaps off on image is causing flickering

Hello, I was wondering if there was a way to get rid of the flickering from my image on my image plate (the background image). With it just being a still image that I want to use as a background, I disabled the mipmap on the image in an attempt to give it a higher quality look as I don’t need lods or anything like that. If I add any mipmap to the image or turn the viewport view to unlit the flickering stops. The flicker also occurs in play mode. Any help towards fixing this is greatly appreciated, thank you very much!

A video showing the issue: https://www.youtube.com/watch?v=43aFnCUz0HI

Turns out I just had to turn up the engine scalability settings to reduce it to almost no flickering, this also fixed an issue that I had with a strange pixelated dithering coming from my mocap character’s motion!

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