If the project was made using the template then the character is not a full mesh, but just some hands and the gun. It would not be possible to use that for a third person character because it just isn’t a whole character. The Next method I found while researching (if it is an entire mesh used for the FP project) is this forum ( First / third person toggle - Blueprint Visual Scripting - Unreal Engine Forums ) from Unreal forums on toggling from FP to TP. There is a lot of information to go through there that might answer some questions for ya. When I was just starting out with the Engine I found Wes Bunn (Technical Writer at Epic Games), his video tutorials are very helpful BP 3rd Person Game: Introduction | 01 | v4.8 Tutorial Series | Unreal Engine( https://www.youtube.com/watch?v=hRO82u1phyw ) . I just recently watched them again to get a new TP character setup! Good Luck!