Turning first person mesh into third person mesh

Hi, i have an already built project, built with the first person mesh added at the creation of the project. I need to turn the FPS mesh into the third person mesh to be able to have a default third person character mesh in the project. I need that to then show the full body while playing in first person. How can i do that ?

Thanks :slight_smile:

this is one of those ‘if you do this, then you have to do that… or if you do that, then you have to do this’ type things…

if you just want to switch the FP mesh with a TP mesh it’s not so simple, locomotion has to be built so the char will be seen walking or running…
or you could build a new TP project and migrate your map over to it and change the camera location on the mesh…
or you could migrate your TP BP to your map and set up a toggle switch to go from FP char BP to TP char BP…

the default needs to be set in the ‘maps and modes’ project settings and the movement in the ‘input’ project settings… check out youtube for ‘first person to third person’ to help start a battle plan of how you want to approach this…

If the project was made using the template then the character is not a full mesh, but just some hands and the gun. It would not be possible to use that for a third person character because it just isn’t a whole character. The Next method I found while researching (if it is an entire mesh used for the FP project) is this forum ( First / third person toggle - Blueprint Visual Scripting - Unreal Engine Forums ) from Unreal forums on toggling from FP to TP. There is a lot of information to go through there that might answer some questions for ya. When I was just starting out with the Engine I found Wes Bunn (Technical Writer at Epic Games), his video tutorials are very helpful BP 3rd Person Game: Introduction | 01 | v4.8 Tutorial Series | Unreal Engine( https://www.youtube.com/watch?v=hRO82u1phyw ) . I just recently watched them again to get a new TP character setup! Good Luck!:slight_smile:

Hi all. I have a question on picking up objects is this the right place to ask?. I need my character to pickup objects like cars and so on like a superhero. There is only videos on youtube that shows how to pickup objects using mouse and that is not what I need.

You’d be better off creating a new forum post for this question rather than asking in a comment…

There is a way If you separate the head from the body, you will have two meshes for your character. If you go to first person then you Hide the Head section. When going back to third person you show the head section. I just don’t know how to view the hole mesh in a mirror in first person view.

ULLS Champion. Thank you for your reply I will do so.

in the ‘Character Blueprint’ (BP)… open the ‘Viewport’ tab and select the ‘Camera Boom’… it may be named something else but it will be above the camera…

move it back to about 300 and adjust the height to about 68… from there you will know how to adjust it and can move it to where you want it…

Would be better if you added a feature - the green button at the bottom - selected the 3rd person pack, and then opened the first person blueprint to add the mesh for the third persom character, and the spring arm.as suggested above. Note that you probably wo9nt have a springarm if you went with first person.

Either way its a rather trivial task thanks to the add feature option.