The world needs a faster and a more effective design system to overcome our problems.
Paving the way for a brighter and more sustainable future can be achieved by making professional design accessible to ordinary people with great ideas.
Maintaining our failing & burdening systems & infrastructure is eating up:
- Resources
- Time
- Work
- Wealth
Trillions of dollars have been earmarked for future solutions, while design, permits & implementations are too slow and inefficient.
Software problems:
- Learning curve
- Hard to use
- Expensive
- Require expert knowledge
- Workflow bottlenecks between programs
Industry bottlenecks:
- Communication between teams & departments
- Communication between businesses and governments
- Shortages of raw materials
- Lack of skilled experts
- Fragile logistics
Imagine a video game running on devices people already have.
A game where anyone could quickly turn problems they see into solutions we can use.
Gameplay: Spawn & edit 3D objects and combine them into things like houses, machines, road networks, and more.
Essentially: Industrial, Mechanical, & Architectural Design Video Game.
The backend would restrain the user to conform to industry standards, regulations, and engineering protocols.
Correct designs would be exported to professionals for review and/or implementation:
- Technical Drawings
- Costs Calculations
- BIM/IFC Architectural Models
- Video Presentations
- Interactive Experiences
- Simulations
- Permits Applications
Use Cases:
- Multiplayer: Experts, communities, authorities, and others iterate solutions faster & more effectively in real-time.
- Phone AR: Real-time on-location designs; for example, by villagers and a remote engineer to design a bridge, water filtration, or a much-needed healthcare center.
- Businesses & Governments: Public competitions where players compete in robot design, carbon reduction, and more.
- Assets Library: Professionally validated designs would be freely accessible to speed things up exponentially.
This is obviously a massive task.
Therefore, the first step is a simple prototype for PC/Mac, with a keyboard, mouse, and a controller.
I am currently working on this prototype, using Unreal Engine 5 and the scripted geometry plugin.
Check out the videos below to get a better understanding on how this can be achieved: