Turning CAD Design Into A UE5 Video Games

The world needs a faster and a more effective design system to overcome our problems.

Paving the way for a brighter and more sustainable future can be achieved by making professional design accessible to ordinary people with great ideas.

Maintaining our failing & burdening systems & infrastructure is eating up:

  • Resources
  • Time
  • Work
  • Wealth

Trillions of dollars have been earmarked for future solutions, while design, permits & implementations are too slow and inefficient.

Software problems:

  • Learning curve
  • Hard to use
  • Expensive
  • Require expert knowledge
  • Workflow bottlenecks between programs

Industry bottlenecks:

  • Communication between teams & departments
  • Communication between businesses and governments
  • Shortages of raw materials
  • Lack of skilled experts
  • Fragile logistics

Imagine a video game running on devices people already have.

A game where anyone could quickly turn problems they see into solutions we can use.
Gameplay: Spawn & edit 3D objects and combine them into things like houses, machines, road networks, and more.
Essentially: Industrial, Mechanical, & Architectural Design Video Game.

The backend would restrain the user to conform to industry standards, regulations, and engineering protocols.
Correct designs would be exported to professionals for review and/or implementation:

  • Technical Drawings
  • Costs Calculations
  • BIM/IFC Architectural Models
  • Video Presentations
  • Interactive Experiences
  • Simulations
  • Permits Applications

Use Cases:

  • Multiplayer: Experts, communities, authorities, and others iterate solutions faster & more effectively in real-time.
  • Phone AR: Real-time on-location designs; for example, by villagers and a remote engineer to design a bridge, water filtration, or a much-needed healthcare center.
  • Businesses & Governments: Public competitions where players compete in robot design, carbon reduction, and more.
  • Assets Library: Professionally validated designs would be freely accessible to speed things up exponentially.

This is obviously a massive task.
Therefore, the first step is a simple prototype for PC/Mac, with a keyboard, mouse, and a controller.
I am currently working on this prototype, using Unreal Engine 5 and the scripted geometry plugin.

Check out the videos below to get a better understanding on how this can be achieved: