Turning BlendSpace not working

Hello Everyone,

I just arrived in Unreal following bits of tutorial here and there. Trying to make a small runner game I’m running into issues… (sorry)

Sorry if I lack the form but while my wolf can jump and walk/run nicely,

He does not seems to be able to pick the velocity (through added impulse) to update Turning value in the 2D blendspace I created.

As a result the wolf seems to run sideways by default.

Any hints please?

The thing is , I’m using an array to move the Wolf on different lane from lane 0 to lane 2, it is not using speed or basic movement , it is using thirdpersoncharacter template.