So I made one ai, that follow some target points on map. But when he reach on one point and will turn to another he just flip, too much fast. I’m try to make him make a turn goin foward like a car when is turning, some tutorial ?
This is probably not what you’re looking for, but you can adjust the rotation speed of your actor by checking out the defaults of his movement component. In there, you should check “Orient Rotation To Movement”, and then reduce the yaw value of the rotation rate to something like 180° (instead of the default 360°).
A slower rot speed will make it appear to turn more slowly.
You can add a turn left and turn right animation to a 2D Blendspace. That way when the direction changes it can blend in those rotation animations.