So i’m making this device where, when the Input Trigger is pressed, the player turns invisible. I’m using F.Hide, Sleep, and F.Show. The problem is that i can’t find a wait make the “On begin” part to function. I’ll give you my whole Verse code so you can find a way to make it work.
I’ve never seen “[\]” from: if (F := P.GetFortCharacter\[\]): do you know what the purpose of those brackets and backslash are?
Also, in the Input Trigger API - I see there is a ‘PressedEvent’ - I think you’d need to link that ‘OnInputPressed’ function to the trigger with a subscription. (Something like InputTrigger.PressedEvent.Subscribe(OnInputPressed))
It might also help to break this down into 2 separate problems, one of which would be getting the input to trigger/register in verse, and the other being the invisibility/hiding functionality.
You could use a print-string (Print("Input Succeeded")) to test the input side, and set it up with a Button Device to test the functionality side.
Let me know if you make any forward progress with that info, happy to dive deeper if need be.