Turning a bone weapon into a throwable

I’m using Kwang from the paragon assets. I want to use his ability where he throws the sword in the air and it lands. The animation begins the sword throw. However, I’m not sure where to go from there. How would I got about finishing the animation? do I have to import and rip the weapon from the character? or is there a way to convert the weapon out of the bone into a mesh?

This can be closed. I just ripped the weapon in blender and went from there.

You could have used parameters and break bones in a PHAT asset, but separating from the start is always better.