Turn Splines curves into straight Spline paths?

After a lot of brute-forcing around, I found out a couple of things:

  1. Your initial 2 nodes for the spline points have to be manually set to linear BEFORE you extend the spline. And THEN you can set them to linear appropriately.
  2. If you’re using a for loop, the first index is 1 and the last is -2 of the total points. Why? I dunno, this is the only thing that worked.
  3. Regardless of what you’re doing, the mesh will bend around corners… I am still working on this to figure out how to make it so that you only get blocks of a similar rotation and scale.

Cheers!

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