I’m working on a first person game with the Oculus Rift.
It has a basic first person camera movement. You walk in the direction you are looking and you are able to turn your camera with the mouse or a gamepad.
The problem I’m facing is that when I turn my character with the mouse or controller, the camera doesn’t rotate around its pivot/origin. It seems to rotate around the edges of my player capsule component.
I’m using the standard first person character blueprint for the rotation.
I already tried to rotate my capsule component and camera with an AddRotation node, but this had no effect whatsoever.
Does anyone know how to fix this?