Turn on gravity?

I created a static mesh, gave it collision, turned on the Simulate Physics, and enabled gravity.

It floats.

I checked the project settings, gravity is set to 1.0.

I don’t know where else to look.

That’s all you need. I just tried it on a mesh I imported by FBX, so …

Did you import the mesh?

No, just a BSP I converted to a mesh.

Hmm, works for me.

Made a sphere brush, converted to static mesh here:

image

Gave it a basic collision, then ticked physics.

Yeah, that’s the way I’ve always done it, but now it floats.

I’m coming here from a blank project with all custom instances, modes, etc … Could it be something in there that I missed? I don’t know what it would be, but my SM is floating, so I had to have missed something.

How about this?

That’s the first thing I checked. It’s at 1.0

Well… It should not. But that may depend on which planet you’re from. Perhaps your planet has inverted gravity. 1 would very slowly push stuff up up and away…

1 Like

Right, when I set that I was thinking ‘gravity scale’ not gravity. That solved it. Much appreciation. I thought I was going crazy.

P.S. I tend not to tell people which planet I’m from … it just freaks them out. :alien:

1 Like