I created a static mesh, gave it collision, turned on the Simulate Physics, and enabled gravity.
It floats.
I checked the project settings, gravity is set to 1.0.
I don’t know where else to look.
I created a static mesh, gave it collision, turned on the Simulate Physics, and enabled gravity.
It floats.
I checked the project settings, gravity is set to 1.0.
I don’t know where else to look.
That’s all you need. I just tried it on a mesh I imported by FBX, so …
Did you import the mesh?
No, just a BSP I converted to a mesh.
Hmm, works for me.
Made a sphere brush, converted to static mesh here:
Gave it a basic collision, then ticked physics.
Yeah, that’s the way I’ve always done it, but now it floats.
I’m coming here from a blank project with all custom instances, modes, etc … Could it be something in there that I missed? I don’t know what it would be, but my SM is floating, so I had to have missed something.
That’s the first thing I checked. It’s at 1.0
Well… It should not. But that may depend on which planet you’re from. Perhaps your planet has inverted gravity. 1 would very slowly push stuff up up and away…
Right, when I set that I was thinking ‘gravity scale’ not gravity. That solved it. Much appreciation. I thought I was going crazy.
P.S. I tend not to tell people which planet I’m from … it just freaks them out.