My projectiles are using Collision(Block All). I am using Event Hits, and have used Ignore Moving Actor for my projectiles. But it still appears when I fire the projectile even though it goes through my Actor… it still moves my Actor when overlapping.
Is there any way when I spawn a Projectile I can turn on Overlap (briefly) so the person who fired the projectile does not receive the hit?
Note: I cannot use Collision rules and ignore pawn because I have multiplayer game that needs the pawn collision to track a hit on the other player.