Turn off tiling on a texture 2DDynamic

I’m using “Download Image” function to allow a user to import a PNG with alpha at run time which then gets applied to a material (ie import a logo, that get’s applied to a ball geometry in the UE4)
I’d like to set it’s x and y tiling to “clamped” but haven’t been able to figure out a way, since “Download Image” creates a texture 2DDynamic. Does anyone know if it’s possible to turn off tiling for it? Or a better way to import texture at runtime as a regular 2D Texture?

Thanks!

I have figured out sort of a hack to do it, I import a white square texture (with thin black border) and set it’s tiling to clamp, then in my material I am tiling it’s texture coordinates the same as 2DDynamic texture, then multiplying the square texture over the dynamic texture alpha. That blocks out the repeating alpha from the 2DDynamic texture.