I’m using “Download Image” function to allow a user to import a PNG with alpha at run time which then gets applied to a material (ie import a logo, that get’s applied to a ball geometry in the UE4)
I’d like to set it’s x and y tiling to “clamped” but haven’t been able to figure out a way, since “Download Image” creates a texture 2DDynamic. Does anyone know if it’s possible to turn off tiling for it? Or a better way to import texture at runtime as a regular 2D Texture?
Thanks!