So I’m new to Sequencer, and when trying to do a basic animation, Unreal adds a sort of gravity-physics type of animation. Is there a way to disable that? Example
Hey thanks for the reply! Sorry this is about an hour late, but what exactly did you change? Or what should I change
disable the gravity (remove the checkbox of "enable Gravity)
In 4.22 (and probably before as well) I had to leave simulate phyics in the blueprint on, then add a sequencer bodyinstance “simulate phyiscs” track and set it to off manually.
Only with this setup my phyiscs object would act the same way as when they were recorded (including impulse/forces) etc.
This probably could also be automated from c++ with accessing tracks.