Turn off Physics Asset stretching in UE5

Hi! Good point about an immovable object and an unstoppable force. However, in practice fully simulated character starts stretching when just hanged by the limb. Forces are not so high in that case.
But sub-stepping option you mentioned really helps! I’ll mark this as a solution. Thank you Rasonage!
Still curious why all works fine by default in UE4, but not in UE5 though…