Turn off culling volume?

I bought the Mini Map from the marketplace. It renders a 2D image of the world from above and uses that inside the mini map to show the overview of the level.
So far so good.
Of course I have a culling volume in my level to blend out all the buildings, roads etc at a certain distance.
Now the problem is, that these static meshes are not rendered from above either! Taht’s because the camera has to be pretty far away in order to render a decent overview.
I was looking into a way to turn off the culling volume for the duration of the screenshot, but I wasn’t able to find a way to do that.
Is there a way to temporarily turn off distance culling? Or is there any other trick I could use in this situation?

Thanks

Does anybody have an answer?

If you are doing top-down scene capture in realtime, I don’t think you can adjust culling settings independently. Setting that up will involve coding. Probably you could pre-render your world map into a tileset of textures and rely on those, instead of doing realtime capture. In addition that would be a good performance win.

I am about to remove the culldistance volume and replace it with my own solution. The cdv is utter crap, you can’t really get it to work right in this scenario. I basically have my singleton actor in the scene that handles all static meshes and sets their visibility flag.
I spend time and time with the Unreal culldistancevolume and it simply does not work right.