Turn off collision between physics body and chaos cloth in UE5

Heya,

I was trying to set up a cloth rig, in which I use a chain of physics bodies to get the rough shape right first, I then do cloth sim on top of this so that I can anim drive between the physics body version and the cloth version.

The problem is that the cloth collides with the rigid bodies, giving me this effect. I can’t for the life of me figure out how to turn off cloth collision on those specific physics bodies. And can’t find the solution online. Any help would be hot!