Building the shipment build of the game animation sample removes the functionality of turn in place… it works perfectly fine in the development build…
I suspect some experimental nodes not being built properly in the shipping build… this problem can be replicated by just building a fresh game animation sample project by unreal… in shipping build config…
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is there any updates or answers
Same here getting the same issue. set control rotation or add control pitch doesnt work on shipment builds with the Game Animation Sample project.
We fixed it but i forgot how we fixed it… First and Foremost make sure the boolean “WantsToStrafe” in the CBP is true… or else the turn in place wont work…
this is what my should turn in place function looks like…
this is what my cht looks like…
one of us remember removing a experimental node…but not so sure…
offset root bone is the only experimental node we have…
these are unplugged in the update essential values in the ABP…
basically we skip the console variables…(most likely the solution)
let me know if this fixes it…
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The Last Step Fixed It For Me (Console variable)
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