I want the players with weaker GPU’s to be able to stop this effect. There is nothing about it here Scalability Reference | Unreal Engine Documentation
so I am asking you
I want the players with weaker GPU’s to be able to stop this effect. There is nothing about it here Scalability Reference | Unreal Engine Documentation
so I am asking you
I think turning off cast shadows for the skylight might be a temporary fix.
Draw a postprocessvolume in your level and you can disable Ambient Occlusion inside its options.
TheAgent YOU are the winner! That works for now and I will use it thanks !