Turn Based RPG - Last Hope

Hello everyone,

It’s my first time posting in the forums. I am newbie to unreal engine 4. Started learning one month ago.
This is a game I have been working on for a week.
It is a Turn based RPG with an active timer.

Currently I am working on:
1- Animating the characters when they are hit.
2- Adding weapons to the character.
3- Making the dodge command more realistic.

The Player character was created using adobe FUSE.
Monster and all animations were imported from mixamo.

Please give me your Feedback and comments.

Heh, looks very similar in some ways to what I’m working on at the moment, right down to the Fuse and Mixamo placeholders. Seems like you’ve got more actual gameplay and a more refined UI than I have, though. I’ll race you - first one to complete an epic award winning million-selling game wins :stuck_out_tongue:

Hahaha may the best man wins :stuck_out_tongue:


1- Added weapon to character.
2- Added Skill which costs SP.
3- Added damage to player on defend.
4- Fixed dodge animation.