The asset has been updated! New version changes:
- Party system
- Dismiss unit option
- Turn based on Speed stat
- Action Time is a stat now
- Persistent Hp and Mp
- Usable items outside of battle
Added an option to make turns based on Speed stat. (Documentation Section 2.3)
Moved the code from player pawn to player controller. Make sure you create your own player controller based on BP_JRPGPlayerController. Party size can be adjusted from this blueprint. (Documentation Section 3.2)
Action time is moved to stats and can be set to change when unit levels up. (Documentation Section 3.3.2)
Updated documentation about Conversation 2D Plugin integration. (Documentation Section 5)