Turn based game: Passing ownership?

I’m working on a multiplayer turn based game, and I want the current player to be able to do things like click on the dice to roll them. Currently, when a turn ends, I collect all actors I’ve given the “TurnSpecific” tag to and give the ownership of them to the next player. This works well enough, but I’m wondering if there’s a cleaner way of handling it?

Hey there @Beacon80! Welcome back to the community! Net ownership is not necessarily needed to move/manipulate an actor, assuming that command is handled with server authority. That said, if the solution is already working and you can’t foresee any conflicts in the future, might not be worth the refactor now.