I’m fooling around with a top down space sim. My spaceship flies around just as intended, but I want a little extra and I can’t seem to figure it out.
I can perfectly turn the ship around while still continuing on the “forward vector” when the thrusters are disengaged (like it would without gravity). Now I want my ship, when I press a button, to start turning around, away from my forward vector, until my ship is facing directly opposite of the movement. That way, when I engage my thrusters again, my ship will start to slow down and come to a complete stand still.
How can I get that forward vector and than tell the ship to start turning until it reached the opposite? Can I do this with blueprints?