Problem appears when I use this after char moved forward, go back (MoveToLocation) and trying to look backward (180 degree). In half cases (+/-) when rotation is finished, char will turn around (teleport).
Why?
When this happened I can try to rotate once more and char will rotate like there is no rotation before. After, he can turn around (teleport) again. Or not.
Important or not, char mesh has rotation -90 degree.