Turn actor blueprint into a pawn

I’m trying to migrate a pawn into another project, however on import the project does not recognise it as a pawn and so it can’t inherit from the class it was inheriting from in the previous project.

When trying to change the parent class in the class settings none of the pawns in the project show up and none of the view options in the search allow them to show up either so i’m at a loss here. How do I turn this blueprint into a pawn?