I’m assume I’m not the only one to come up with this idea…
Is there a methodology to take a custom HLSL 2D image/material and turn it into a 3D volume?
Say for example I have this lovely 2D material made using custom HLSL node…Looks great…then I thought…it would be cool to convert this into a 3D version / volume. Are there examples of doing this?
Here’s an example 2D shader…a swirling sparkly system that looks great even if it’s only in 2D…it would be fantastic to convert it into 3D.