Turn 3D BP_Enemy into 2D sprites

Hello! I’m a beginner in Unreal Engine and programming, so I apologize in advance if my basic questions cause any inconvenience, and I’d be very grateful for your understanding🥺

I’m currently facing an issue:
I want to convert my 3D BP enemy character into a version that uses 2D sprites.
However, due to my limited knowledge, I haven’t been able to find an effective solution😭
If anyone has experience with this or can suggest resources, I would greatly appreciate your guidance. Thank you​:sob::rose:

Below are some related resources I’ve noted. If I’ve missed anything, please feel free to let me know!


▲ Like I said, i can’t find a way to import 2d sprites into this BP, i can only import mesh.


▲ These are the components(sry Idk if I call them right) linked to the 3D Blueprint character, and I followed this tutorial series to set them up:https://youtu.be/O5o_usc2pWo?si=Quk1rVdpHnuEDEif

Hey @thewhiteglasses! Welcome to the forums!

Well the problem here is that a 2D sprite is not a mesh- it’s a sprite. You need to use a flipbook instead. So what you have to do is set your character’s mesh to empty (as you cannot remove the mesh component completely due to it being a character) and add a flipbook component for the visual representation. :slight_smile:

Hope that helps!

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Hello! :pleading_face: Thank you so much for your guidance!
I just wanted to confirm if this modification approach is correct.

Also, I have a few more questions I’d like to ask. Since I previously mentioned that I’m a beginner,
I tend to prefer tutorials to help with understanding. While researching related videos, I noticed that most tutorials recommend creating a Blueprint called PaperZD first.
(like this: https://youtu.be/z1RMDMKcROQ?si=TGYtLiAq2KQ86pnm)

However, my current project uses a 3D Character BP.
Are there significant differences between the two? :pleading_face:

Because I’m a bit worried that I might need to scrap the existing setup and start over, which makes me feel a little anxious :sob:. I’d greatly appreciate any advice you could offer! Once again, thank you so much :sob::rose:

You do NOT have to switch to paperZD.

Paper ZD is a plugin intended for use when making 2D games, and it is rather helpful in my opinion, though there are some things it has issue with that I’ve come across. You don’t have to start your entire project over if you want to switch to using PaperZD, but I know people have some gripe with using it/not using it.

On your hierarchy, mesh should have NOTHING attached to it, and your flipbook should be attached directly to the Capsule Component. :slight_smile:

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I’m so sorry for taking so long to get back to you :sob:
Below is the screenshot that I follow your guidence
“flipbook should be attached directly to the Capsule Component.”
to fix it, and please feel free to tell me if I do it right or wrong!

Plus thank you for telling me it’s fine to not start over the whole project😭
It means a lot to me🥺I really appreciate it.