TurboStruct - True Async Save System[Plugin]

Stop relying on the native USaveGame that freezes your game. TURBOSTRUCT is the high-performance serialization solution designed for professional projects where FPS stability is critical.

Unlike standard methods that block the Main Thread, TurboStruct serializes, compresses, encrypts, and writes directly to disk on a background thread.

:fire: WHY CHOOSE TURBOSTRUCT?

:green_square: 100% ASYNC & NON-BLOCKING

All heavy operations (compression, encryption, file I/O) happen outside the GameThread. Save massive inventories or complex world states with Zero Hitch.

:blue_square: UNIVERSAL “WILDCARD” NODES

No C++ knowledge needed. Simply connect ANY Struct, Array, Map, or Set directly to the Save/Load nodes. The system detects the type automatically.

:orange_square: SMART MEMORY STREAMING

Uses a fixed 64KB buffer. Saving a 1GB file will never spike your RAM. Optimized for Consoles and Mobile.

:purple_square: ROBUST SCHEMA EVOLUTION

Did you reorder or rename variables? No problem. The smart mapping system prevents crashes and keeps old save files compatible automatically.

:hammer_and_wrench: KEY FEATURES

  • :gem_stone: High-End Compression: Native support for Oodle, LZ4, Zlib, and Gzip.

  • :shield: Military-Grade Security: Built-in AES-256 Encryption to prevent cheating.

  • :floppy_disk: Atomic Saves: Writes to temporary files first. Zero corruption on power loss.

  • :counterclockwise_arrows_button: Thread-Safe Queues: Spam save requests safely without race conditions.

  • :bar_chart: Full Observability: Real-time nodes for UI: IsSystemBusy, GetPendingCount.

Fab:https://www.fab.com/listings/915884dc-1a43-4b85-94dc-6a707a6facdf
Documentation:https://coda.io/d/TurboStruct-Documentation_doc8ElEMPPQ/Welcome-to-TurboStruct_suriCYLx
TurboStruct is a paid plugin, currently priced at 14.99$

New english tutorial