Stop relying on the native USaveGame that freezes your game. TURBOSTRUCT is the high-performance serialization solution designed for professional projects where FPS stability is critical.
Unlike standard methods that block the Main Thread, TurboStruct serializes, compresses, encrypts, and writes directly to disk on a background thread.
WHY CHOOSE TURBOSTRUCT?
100% ASYNC & NON-BLOCKING
All heavy operations (compression, encryption, file I/O) happen outside the GameThread. Save massive inventories or complex world states with Zero Hitch.
UNIVERSAL “WILDCARD” NODES
No C++ knowledge needed. Simply connect ANY Struct, Array, Map, or Set directly to the Save/Load nodes. The system detects the type automatically.
SMART MEMORY STREAMING
Uses a fixed 64KB buffer. Saving a 1GB file will never spike your RAM. Optimized for Consoles and Mobile.
ROBUST SCHEMA EVOLUTION
Did you reorder or rename variables? No problem. The smart mapping system prevents crashes and keeps old save files compatible automatically.
KEY FEATURES
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High-End Compression: Native support for Oodle, LZ4, Zlib, and Gzip. -
Military-Grade Security: Built-in AES-256 Encryption to prevent cheating. -
Atomic Saves: Writes to temporary files first. Zero corruption on power loss. -
Thread-Safe Queues: Spam save requests safely without race conditions. -
Full Observability: Real-time nodes for UI: IsSystemBusy, GetPendingCount.
Fab:https://www.fab.com/listings/915884dc-1a43-4b85-94dc-6a707a6facdf
Documentation:https://coda.io/d/TurboStruct-Documentation_doc8ElEMPPQ/Welcome-to-TurboStruct_suriCYLx
TurboStruct is a paid plugin, currently priced at 14.99$
