TSubclassOf<UGeometryCollection> isn't allowing me to add my geometry collection.

I created a geometry collection. It works when placed in the map. I have a class that I want to add the ability to spawn that specific geometry collection. I added a member of type TSubclassOf. In the engine, when I try to add my geometry collection as the type, it doesn’t show. It only shows None and Geometry Collection. Is this the proper way to reference and spawn a Geometry Collection?

The background of this is I have an item that I want to break apart when its health hits 0. So my plan was when it reaches 0 health, I would spawn the GeometryCollection, apply a force to it, and destroy the existing object.

Try add a geometry collection Actor using the specific geometry collection and spawn this actor at runtime.