The raw pointer does work, but all of my items will be blueprints of sub-classes of AItemBase, therefore if I cannot just pass a blueprint reference in, unless there is a way to do this I am unaware of?
The raw pointer does work, but all of my items will be blueprints of sub-classes of AItemBase, therefore if I cannot just pass a blueprint reference in, unless there is a way to do this I am unaware of?